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Compiler Shaders List


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This section contains a list and description of the shaders that are available in the shaders_xrlc.xr file. This file contains descriptions of the settings that are used by the Level Compiler.

NameDescription
def-ghost-vertex
Semi-transparent Vertex shader without collision, with rendering, UV optimization, shadow casting
def-ghost
Semi-transparent Ligthmap shader without collision, with rendering, UV optimization, shadow casting
def-kolizion-lm
Fully transparent Lightmap shader with collision, without rendering, UV optimization, shadow casting
def-kolizion-vertex
Fully transparent Vertex shader with collision, without rendering, UV optimization, shadow casting
def-kolizion
def-normals
def-noshadow-pol
Transparent (70%) Lightmap shader with collision, rendering, UV optimization, without shadow casting
def-noshadow
Semi-transparent Lightmap shader with collision, rendering, UV optimization, without shadow casting
def-object-lod-collision
Vertex shader with collision, shadow casting, without rendering, UV optimization
def-object-lod-visual
Vertex shader without collision, with rendering, UV optimization, shadow casting
def-object-lod
Vertex shader with collision, rendering, UV optimization, shadow casting
def-selflight
def-translucensy
Transparent (30%) Lightmap shader (density 0.50) with collision, rendering, UV optimization, shadow casting
def-vertex-ghost-no-shadow
Semi-transparent Vertex shader without collision, shadow casting, with UV optimization, rendering
def-vertex-ghost
Semi-transparent Vertex shader without collision, with UV optimization, shadow casting, rendering
def-vertex-invinsible-castshadow
Semi-transparent Vertex shader with collision, UV optimization, without shadow casting, rendering
def-vertex-no-shadow
Semi-transparent Vertex shader with collision, rendering, UV optimization, without shadow casting
def-vertex
Semi-transparent Vertex shader with collision, rendering, UV optimization, shadow casting
default-lm-hq
High quality Lightmap shader (density 2.00) with collision, rendering, UV optimization, shadow casting
default-lm01-ghost
Lightmap shader (density 0.10) without collision, with rendering, UV optimization, shadow casting
default-lm01
Lightmap shader (density 0.10) with collision, rendering, UV optimization, shadow casting
default-lm03-ghost
Lightmap shader (density 0.50) without collision, with rendering, UV optimization, shadow casting
default-lm03-smooth
default-lm03
Lightmap shader (density 0.30) with collision, rendering, UV optimization, shadow casting
default-lm05-ghost
Lightmap shader (density 0.50) without collision, with rendering, UV optimization, shadow casting
default-lm05
Lightmap shader (density 0.50) with collision, rendering, UV optimization, shadow casting
default-smooth
Lightmap shader with collision, rendering, UV optimization, shadow casting
default
Lightmap shader with collision, rendering, UV optimization, shadow casting
X

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